![]() This fix does not reduce the time spent on actually compiling shaders.Įditor: Fixed "SerializedProperty m_Enabled has disappeared!" error arpeared in console while undoying switching scripts in debug inspector.Įditor: Fixed a crash due to an integer overflow when calculating the required buffer size to store compressed mesh index data.Įditor: Fixed a Crash/Freeze when using Handles.DrawGizmos in OnDrawGizmos.Įditor: Fixed an issue where AssetDatabase.FindAssets would return invalid results when specifying multiple search folders.Įditor: Fixed ArgumentOutOfRangeException errors in the ModelImporter Inspector when the imported FBX file contains objects with empty names.Įditor: Fixed issue where textures are not generated when Naming option in Import Settings of an FBX file is changed to "From Model's Material".Įditor: Fixed issue with Selection Wire not rendering.Įditor: Fixed material copy/paste so it now copies all properties.Įditor: Fixed near planeSize.y in CameraEditorUtils.Įditor: Fixed tile palette drop-down flickeringĮditor: Fixed undo bug. This fixes the issue of URP builds even with warm shader cache taking really long time. XR: Updated the verified version of AR Foundation related packages to 4.2.7.ĢD: Fixed error when a Tile asset with an instanced GameObject is removed from the Tilemap during a Collider2D.OnCollision***2D event.ĢD: Fixed a case where new bones are not selected after pasting them in the Skinning Editor and an exception is thrown.ĢD: Fixed a case where the auto weight generation would associate incorrect bones to vertices.ĢD: Fixed an issue where the Sprite Skin editor would throw an exception if Sprite Renderer doesn't have a Sprite assigned to it.ĢD: Fixed IK Manager 2D's inspector slow downs.ĢD: The visibility tab now scrolls to the selected bone in the Skinning editor.Īndroid: Do not move files in custom asset packs to src/main/assets, preserve the directory structure as it is.Īsset Bundles: Fixed issue where empty folders remain in the cache.Īsset Pipeline: Fixed spritesheet and other previews not being updated in project browser sometimes.Įditor: Enabling shader keyword pre-filtering so that build process does not have to enumerate through full shader variant space. XR: The Oculus XR Plugin package has been updated to 3.2.2. UI Toolkit: Added: Added 2 Value constructor for TransformOrigin.Version Control: Added offline mode toggle for smoother offline experience. Tests: Improved stability of Selecting_Deleted_ParticleSystemForceField_Preset_In_PlayMode_Doesnot_Throw_Exception test. Graphics: Added support for late latch debug mode to help verify late latch functionality. Editor: Added Enable PlayMode Tooltips toggle to preferences.ĢD: Improved the Auto Geometry generation speed.ĢD: Added URP Pixel Perfect Camera converter.ĢD: Hide duplicate Pixel Perfect menus if URP Package is installed.Īnimation: Optimized AnimationClip size calculation reducing asset load time in the Editor. ![]() Visual Effects: Opaque Unlit Output don't write to Depth Universal RP: Memory leak when in Play Mode Shader System: GameObjects doesn't get rendered when using "Unlit.Unlit_UsePass" Shader Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project ![]() MacOS: Editor crashes on mono_arch_patch_callsite when entering the Play Mode MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project MacOS: Crash on _pthread_kill when EditorUtility.OpenFolderPanel is executed ![]() Linux: Editor crashes at "DisconnectGtkSignal(void*, GtkCallbackResponse ( )(), void)" when opening floating windows ![]()
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